Kiln: How Double Fine Blends Pottery & Multiplayer Mayhem | Game Design Deep Dive (2026)

Double Fine Productions, renowned for their imaginative games, has taken on a unique challenge with their latest release, Kiln. This multiplayer game offers a twist on the traditional combat genre by incorporating pottery sculpting as a core mechanic. In my opinion, this is a brilliant concept that pushes the boundaries of what we typically expect from video games.

The game's development process, as described by lead designer Lauren Scott and lead character artist Jared Mill, showcases a delicate balance between creative expression and gameplay fun. One of the key challenges was ensuring that the shapes players crafted on the pottery wheel had a meaningful impact on gameplay. This required a deep understanding of how different pottery forms would move and attack, which the animation team meticulously mapped out for each character.

What makes this particularly fascinating is the attention to detail and the consideration of player experience. The team had to navigate the fine line between a realistic simulation and a fun, engaging game. They realized that while real-life pottery can be frustrating and time-consuming, the player fantasy of throwing a pot needed to be prioritized. This led to a shift in focus, discarding the unintuitive aspects to create a more enjoyable experience.

One of the most intriguing aspects of Kiln is the collision system. With so many unique pottery shapes, the team had to find a way to manage hitbox issues. They implemented a capsule collision system, which detects cylinder-based objects when they intersect. This allowed for a more intuitive and satisfying player experience, ensuring that the collision respected the geometry of the player's creation. It's a great example of how technical solutions can enhance the overall gameplay.

However, the team faced a unique problem during playtesting. Players were so engrossed in the pottery sculpting that they didn't want to start the match! This led to the implementation of the "Top Shelf" system, allowing players to choose from their previously crafted pots during a match. It's a clever solution that respects the player's desire for creative expression while also keeping the focus on the combat.

In my perspective, Kiln is a testament to the power of innovative game design. It demonstrates that even the most unusual concepts can be turned into engaging and enjoyable experiences. The team's willingness to experiment and iterate, coupled with their deep understanding of player psychology, has resulted in a game that is both fun and unique. It's a refreshing take on the multiplayer genre, and I can't wait to see how players respond to this creative blend of combat and pottery sculpting.

Kiln: How Double Fine Blends Pottery & Multiplayer Mayhem | Game Design Deep Dive (2026)
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